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Toy Story Sound Design

Monday 17th January

Today was the start of the options project. We first conducted a demo on sound. We were given a short clip from Toy Story with no sound. We then had to go through and create our own sound to bring the clip to life. My group started by planning the sounds we needed, which included dialogue, sound effects and foley. Then once we had it planned, we went out and recorded our sound. It was quite hard at first to record sound, as we struggled to find a room that was quiet enough. Luckily, we found a room which allowed us to record well. We used several different techniques to get the right sounds. For all the dialogue we used our own voices. I voiced all the soldiers, as well as having to contribute to some of the kids voices. We used my Lego keychain as the base for the running sound of the soldiers and we even used a real door for the opening of the door.

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When we were finishing up on our filming the technician alerted us to the fact that the boom mic that we had been using the whole time wasn’t working. I was immediately very worried, luckily though it just meant we were recording with the microphone on the recorder, and the audio still sounded fine.

Finally, we imported all our clips into Adobe Audition and started editing. I’ve only used Audition once before so it was good to get some more experience with it. I began with cutting all my audio tracks and placing them in time with the music. I then adjusted the volume of all the clips to make them better fit the environment of the film. I only used the basics of Audition today, but it was still good to get more experience with it. Especially since the options project is coming up.

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