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Rotoscoping

Tuesday 18th January

Today was a great day. We learnt how to rotoscope, which is essentially drawing over an original video. This was so great to learn as I can now finally animate  much easier on Photoshop. Originally, I was drawing each individual frame and then exporting it as a JPEG. Now, I’ve been shown you can import a video and draw on each frame, and then export it as a video. This will save me so much time, I’d really been worried by how hard animation was going to be, but learning this technique has made me feel so much more confident.

You can use rotoscoping for adding effect over original videos, but today I mainly focused on using it for animation as that is what I’m hoping to do in the near future, but the skills can be transferred if I wanted to edit onto real videos.

Wednesday 19th January

We did some more work on our rotoscoping today. Our task was to create sound for the video that we started yesterday. To began with, I added some more detail onto my rotoscoping. I started with adding some of the detail to the characters cloak, this made the movement seem more realistic. I then drew the other character that is present in the scene. This helped with the story as it showed where the bullet came from. Finally, I coloured in the two characters which just elevated the video and made it look a lot better.

When designing the sound, I wrote up an audio script. It was a very short video so there weren’t too many sounds I needed. After I completed my audio script, the sounds I needed were; a gunshot sound; the sound of a bullet moving; wind and clothes sound. For the wind and clothes sound I simply stood outside and recorded me moving my jacket around, this allowed me to get a naturalistic sound. For the gunshot sound I simply stamped my foot on some laminated floor and for the bullet sound I quickly dragged my foot along some concrete.

Then in post production I did some simple editing to make the sounds more realistic. For the wind and clothes, I slightly slowed down the sound to make it seem more slow mo like the clip, then turned the volume down as it was more background noise. For the gunshot and bullet sound I used pitch shifter. I pitched down the gunshot and pitched up, while also quickening the sound of the bullet. This made them sound more realistic as the gunshot sound was deeper and more dramatic and the bullet sounded like it was whistling past the character.

Finally, I compiled them together in audition and I was very happy with the results.

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